The 4D Simulations Team
Professor Terrence Fernando
Terrence is a pioneer in the field of applying computer models to real-world problems. He has a broad background in conducting multi-disciplinary research programmes involving a large number of research teams in areas such as distributed virtual engineering, virtual building construction, driving simulations, virtual prototyping, urban simulation, and maintenance simulation.
Michal Cieciura
Michal has over a decade’s experience in delivering bespoke Unreal Engine and Unity-based commercial projects. He has led development on multiple award-winning projects, has won multiple Epic Games MegaGrants, and runs a private Discord channel for aspiring Unreal Engine developers.
Simon Campion
Simon is an award-winning XR specialist and academic with over 20 years of experience. He is well-versed in creating XR projects for numerous sectors. Leading and developing industry projects that involve immersive virtual environments, serious games, BIM-based architectural visualisation, product visualisation, and urban regeneration.